DCC2016 Workshop Agenda (2:00pm - 5:30pm, June 25)
Overview of the Workshop (2:00pm - 2:15pm)
- Max Yi Ren (Arizona State University), A. Emrah Bayrak (University of Michigan)
Presentations (15 min each, 2:15pm - 4:10pm)
- Orbital Federates - Paul Grogan (Stevens Institute)
- Using Games to Understand Tradeoffs in Designing Across Technology Domains - Bowen Yan, Jeff Alstott (Singapore University of Technology and Design)
- Game Theory and Behavioral Experimentation in Engineering Design - Zhenghui Sha (Northwestern University) (paper)
- Organizational Life Assistant - Tiago Pedro (Instituto Universitario de Lisboa) (link1), (link2)
- Studying Design Fixation with a Computer Game - Maria Adriana Neroni, Arthur Vasconcelos (University of Cambridge)
- Roller Coaster Track Design Behavioral Experiment - Murtuza Shergad (Purdue University)
- Games for Systems Engineers - Bryan Mesmer (University of Alabama, Huntsville)
Group discussion (4:30pm - 5:15pm)
- What design activities/challenges can get benefit from human “knowledge” and “creativity”?
- What human “knowledge” and “creativity” are shown and can be learned through game plays?
- How game mechanism affects human behavior and design results?
- How to document both successes and failures in the development of gamification?